1 x 3 (3)

Inventory Size

Any

Hand Slot

2.2m

Range

0.25%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 43 28 14 14
Zombie 200 100 20 20
Animal 43 28 21 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 25
Resource 25
Object 25
-
3 x
+
3 x
=
-
=
2 x
SB_Baseball_Bat_1.dat
GUID cc4b0fff88d048718bb119454439b293
Type Melee
Rarity Rare
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
ID 21641
Slot Any

Use_Auto_Icon_Measurements False

Size_X 1
Size_Y 3
Size_Z 0.75

Range 2.2
Strength 1.4
Weak 0
Strong 0.4
Stamina 0

Player_Damage 36
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 200
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.25

Animal_Damage 36
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.25

Player_Damage_Bleeding Always
Player_Damage_Bones Always

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"4252523ccc4d4026be88471f80b8b848 x 3" // Metal
			"2d8a46e0aa8141ffa214cffb8681c9a8 x 3" // Wood
		]
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "2d8a46e0aa8141ffa214cffb8681c9a8 x 2" // Wood
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair to 100% Quality

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Wood</color>.

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg

Quality_Min 45
Quality_Max 90