1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

0.25%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 9 6 3 3
Zombie 150 75 15 15
Animal 22 15 11 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 9
Object 20
-
2 x
+
=
-
-
+
2 x
+
=
SB_Entrenching_Tool_0.dat
GUID 200b07c1b51241b1a18e9b39014b0d2c
Type Melee
Rarity Uncommon
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Any
ID 21645

Size_X 1
Size_Y 2
Size_Z 0.5

Range 1.5
Strong 0
Weak 0
Strength 1
Stamina 0

Player_Damage 8
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 150
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.33

Animal_Damage 19
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 9
Object_Damage 20

Durability 0.25

BladeIDs 2
BladeID_0 249
BladeID_1 0

Blueprints
[
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4252523ccc4d4026be88471f80b8b848" // Metal
				Amount 2
			}
			{
				ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
				Delete false
			}
		]
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "4252523ccc4d4026be88471f80b8b848 x 1" // Metal
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair to 100% Quality

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>.

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg

Quality_Min 80
Quality_Max 95