1 x 2 (2)
Inventory Size
Any
Hand Slot
1.5m
Range
0.25%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 9 | 6 | 3 | 3 |
Zombie | 150 | 75 | 15 | 15 |
Animal | 22 | 15 | 11 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 10 |
Vehicle | 20 |
Resource | 9 |
Object | 20 |
Spawn Id | Spawn Name | Items |
---|---|---|
22056 | SB Surplus Store 0 | 77 |
22184 | SB Military Locker 0 | 58 |
21832 | SB Military ZD 0 | 46 |
21815 | SB Military Low Tier 0 | 44 |
21814 | SB Military Low Tier Green | 44 |
22109 | SB Surplus Store Melee 0 | 9 |
21803 | SB Military Melee 0 | 6 |
SB_Entrenching_Tool_0.dat
GUID 200b07c1b51241b1a18e9b39014b0d2c
Type Melee
Rarity Uncommon
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Any
ID 21645
Size_X 1
Size_Y 2
Size_Z 0.5
Range 1.5
Strong 0
Weak 0
Strength 1
Stamina 0
Player_Damage 8
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 150
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.33
Animal_Damage 19
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 9
Object_Damage 20
Durability 0.25
BladeIDs 2
BladeID_0 249
BladeID_1 0
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4252523ccc4d4026be88471f80b8b848" // Metal
Amount 2
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
]
OutputItems "4252523ccc4d4026be88471f80b8b848 x 1" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair to 100% Quality
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>.
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg
Quality_Min 80
Quality_Max 95