1 x 3 (3)
Inventory Size
Any
Hand Slot
2m
Range
0.05%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 32 | 21 | 10 | 10 |
Zombie | 150 | 75 | 15 | 15 |
Animal | 32 | 21 | 16 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 10 |
Vehicle | 25 |
Resource | 25 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
21757 | SB Police Armory Proper | 36 |
21834 | SB SWAT ZD 0 | 30 |
21833 | SB Police ZD 0 | 21 |
21777 | SB Police Office Proper | 21 |
21756 | SB Police Junk | 16 |
21771 | SB Police Tools | 10 |
21755 | SB Police Melee | 4 |
SB_Baton_0.dat
GUID 8c992f6c3f0f429c99101028c4c3356c
Type Melee
Rarity Common
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
ID 21656
Slot Any
Size_X 1
Size_Y 3
Size_Z 0.5
Range 2
Weak 0
Strong 0.375
Strength 1.4
Player_Damage 27
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 150
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.33
Animal_Damage 27
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25
Durability 0.05
Player_Damage_Bleeding Never
Blueprints
[
{
CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
Operation RepairTargetItem
InputItems "4252523ccc4d4026be88471f80b8b848 x 3" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
InputItems
[
{
ID this
Critical true
}
]
OutputItems "4252523ccc4d4026be88471f80b8b848 x 2" // Metal
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair to 100% Quality
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal</color>.
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg
Quality_Min 45
Quality_Max 90