1 x 2 (2)

Inventory Size

Spike

Build

100 HP

Health

No

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 31
Zombie 62
Animal 62
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 0
-
4 x
=
SB_Bone_Spikes.dat
GUID fb1b82603e824f64ab214af6575ab94d
Type Trap
Rarity Uncommon
Useable Barricade
Build Spike
ID 21568

Size_X 1
Size_Y 2
Size_Z 0.35
Use_Auto_Icon_Measurements False

SalvageItem fb1b82603e824f64ab214af6575ab94d
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 00fce47cdb694b029843206285c17f05

Health 100
Range 5
Radius 0.3
Offset 0

Player_Damage 31
Zombie_Damage 62
Animal_Damage 62

Allow_Placement_On_Vehicle False
Salvage_Duration_Multiplier 0.5

Explosion 21641
Vulnerable

PlacementAudioClip Sounds/Placing/SpikePlacement.wav
Has_Clip_Prefab false

Blueprints
[
	{
		CategoryTag "37b4c44746f2454dae25f3467b3ccd11" // Placables
		InputItems "629c8f4bc35a439eae9b44c3dad27f21 x 4" // Bone
		OutputItems this
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]