1 x 1 (1)

Inventory Size

+5%

Water

+20%

Food

0%

Energy

0%

Health

0%

Virus

Supply
=
10 x
Supply
10 x
=
Utilities
Utilities
Supply
2 x
=
Rio_Potato.dat
GUID 6a354d83a07c47c89b5801cc006c1f2a
Type Food
Useable Consumeable
ID 33388

Size_X 1
Size_Y 1

Quality_Max 50

Food 20
Water 5

Actions 2
Action_0_Type Blueprint
Action_0_Source 33389
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 33390
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Slice
Action_1_Tooltip Slice into pieces.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "b3b8869889664ca19148322cdb90fba7" // Potato Sack
		OutputItems this x 10
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip core.masterbundle:Sounds/EatSquishy.mp3