1 x 2 (2)

Inventory Size

0%

Water

+20%

Food

0%

Energy

0%

Health

0%

Virus

Supply
=
10 x
Utilities
Utilities
Supply
4 x
=
Supply
10 x
=
Rio_Wheat.dat
GUID 6dfa175dc68c4fbdabe38006e0d3f9d7
Type Food
Useable Consumeable
ID 33396

Size_X 1
Size_Y 2

Quality_Max 50

Food 20

Actions 2
Action_0_Type Blueprint
Action_0_Source 33397
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 33398
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Slice
Action_1_Tooltip Slice into grain.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "8fa37a4ebfd74f01a921cdf8149714c7" // Wheat Haybale
		OutputItems this x 10
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3