1 x 1 (1)

Inventory Size

None

Vision

Yes

Blindfold

0%

Movement Speed

No

Water Proof

Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
7 x
=
Rio_Blindfold.dat
GUID 2027036ecec34d608c713d5bca6aa960
Type Glasses
Rarity Uncommon
Useable Clothing
ID 34099

Size_X 1
Size_Y 1

Hair
Beard

Blindfold

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "b226b050b72543009b02869e5ef0887d x 2" // Cloth Pieces
		Effect "715f0e3b222d46b3af6c76759780e32b" // Rio_Tearing
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "b226b050b72543009b02869e5ef0887d x 2" // Cloth Pieces
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems "b226b050b72543009b02869e5ef0887d x 7" // Cloth Pieces
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Master_Bundle_Override core.masterbundle
Bundle_Override_Path Items/Glasses/Blindfold