1 x 1 (1)

Inventory Size

0%

Movement Speed

No

Radiation Proof

Similar Clothing (7)

There might be more than those listed here.

Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
+
=
Apparel
Rio_Balaclava_Purple_1.dat
GUID e80a3e8cf9f9418091d2f618bd5f5e21
Type Mask
Useable Clothing
ID 34984

Size_X 1
Size_Y 1

Armor 0.95

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "b226b050b72543009b02869e5ef0887d x 2" // Cloth Pieces
		Effect "715f0e3b222d46b3af6c76759780e32b" // Rio_Tearing
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "b226b050b72543009b02869e5ef0887d x 2" // Cloth Pieces
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			"28c29f6f22f446df8b87f6a0b54b646c" // White Makeshift Balaclava
			"c018ac7970d441fb85af5e1fb158af3f" // Paint Bucket
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			this
			"167087a744a647ffaae987d600d1e126" // Chemicals
		]
		OutputItems
		[
			"28c29f6f22f446df8b87f6a0b54b646c" // White Makeshift Balaclava
			"6181a7ddc9d14648929d549c9da3ba31" // Empty Bottle
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]