2 x 3 (6)

Inventory Size

Any

Hand Slot

1.5m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 50 33 12 21
Animal 52 35 13 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Supply
Cook lvl.1
2 x
+
2 x
+
+
2 x
+
+
=
2 x
Supply
Cook lvl.1
+
=
Supply
Cook lvl.1
Supply
Cook lvl.1
+
3 x
+
+
=
3 x
Gear
Cook lvl.1
5 x
+
+
=
5 x
Gear
Cook lvl.1
9 x
+
+
+
=
9 x
Supply
Cook lvl.1
+
2 x
+
=
Supply
Cook lvl.1
+
4 x
+
+
=
3 x
Spawn Id Spawn Name Items
32256 Brazil Chef Rio 36
32069 Brazil Kitchen Rio 31
32360 Rio Zombie Chef 13
32258 Rio Chef Weapons 6
32070 Rio Kitchen Melee 6
Rio_Pan_Cooking.dat
GUID ce42e074c6ac423e98dbec7145d4d03b
Type Melee
Useable Melee
Slot Any
ID 33111

Size_X 2
Size_Y 3

Range 1.5
Strong 0.375
Strength 2
Stamina 35

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 42
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 44
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
ImpactAudioDef core.masterbundle:Effects/Physics/MeleeImpact/Pan/MeleeImpact_Pan.asset