1 x 3 (3)
Inventory Size
Any
Hand Slot
2m
Range
0.15%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 48 | 32 | 24 | 24 |
| Zombie | 96 | 64 | 48 | 48 |
| Animal | 49 | 27 | 13 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 25 |
| Resource | 100 |
| Object | 25 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32055 | Brazil Camping Rio | 123 |
| 32105 | Brazil Farm Rio | 30 |
| 32365 | Rio Zombie Farm | 30 |
| 32106 | Rio Farm Weapons | 11 |
| 32056 | Rio Camping Weapons | 7 |
Rio_Axe_Camp.dat
GUID 19113ead75f24859bf93831a5ee91c0f
Type Melee
Useable Melee
Slot Any
ID 34109
Size_X 1
Size_Y 3
Size_Z 0.55
Shared_Skin_Lookup_ID 16
Shared_Skin_Apply_Visuals False
Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward
BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25
Durability 0.15
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True