1 x 3 (3)

Inventory Size

Any

Hand Slot

2m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 96 64 48 48
Animal 49 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 100
Object 25
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Spawn Id Spawn Name Items
32055 Brazil Camping Rio 123
32105 Brazil Farm Rio 30
32365 Rio Zombie Farm 30
32106 Rio Farm Weapons 11
32056 Rio Camping Weapons 7
Rio_Axe_Camp.dat
GUID 19113ead75f24859bf93831a5ee91c0f
Type Melee
Useable Melee
Slot Any
ID 34109

Size_X 1
Size_Y 3
Size_Z 0.55

Shared_Skin_Lookup_ID 16
Shared_Skin_Apply_Visuals False

Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25

Durability 0.15

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 2" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True