2 x 3 (6)

Inventory Size

Secondary

Hand Slot

2.25m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 52 35 30 26
Zombie 96 64 48 48
Animal 96 64 56 -
Structure Damage
Low Caliber
Damage
Barricade 55
Structure 30
Vehicle 70
Resource 80
Object 65
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Spawn Id Spawn Name Items
32085 Brazil Construction Rio 32
32363 Rio Zombie Construction 32
32086 Rio Construction Weapons 10
Rio_Sledgehammer.dat
GUID 37808455f47342cf9e4a6a217612ef05
Type Melee
Rarity Uncommon
Useable Melee
Slot Secondary
ID 34121

Size_X 2
Size_Y 3
Size_Z 0.6

Shared_Skin_Lookup_ID 136
Shared_Skin_Apply_Visuals False

Range 2.25
Strength 1.5
Weak 0.58
Strong 0.58
Stamina 40

BladeIDs 4
BladeID_0 0
BladeID_1 2
BladeID_2 4
BladeID_3 5

Player_Damage 44
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Player_Damage_Bones Always

Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 80
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 55
Structure_Damage 30
Vehicle_Damage 70
Resource_Damage 80
Object_Damage 65

Durability 0.2

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 4" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dbfa634dd0d4f78a45f0999b37edef7 x 3" // Metal Scraps
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav