3 x 1 (3)

Inventory Size

Any

Hand Slot

2m

Range

0.35%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 33 24 18 18
Zombie 48 32 12 12
Animal 48 32 12 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 20
Resource 20
Object 20
Repair
0%
+
2 x
+
+
3 x
=
100%
Salvage
=
2 x
Spawn Id Spawn Name Items
32001 Rio Civilian 42
32004 Rio Civilian Melee 7
Rio_Squeegee.dat
GUID e4394603e2e146768b913d99b3e20bbb
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 34122

Size_X 3
Size_Y 1
Size_Z 0.45

Range 2
Strength 1.5
Stamina 20

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.35
Wear 1
Quality_Min 35
Quality_Max 90

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"b029df8db1764acbb6ba91b506075337 x 2" // Plastic Tube
			"48429d44cd1d47c6a252f0c396c236fe" // Tape
			"b226b050b72543009b02869e5ef0887d x 3" // Cloth Pieces
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "b029df8db1764acbb6ba91b506075337 x 2" // Plastic Tube
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav

Should_Delete_At_Zero_Quality True