3 x 1 (3)
Inventory Size
Any
Hand Slot
2m
Range
0.35%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 33 | 24 | 18 | 18 |
| Zombie | 48 | 32 | 12 | 12 |
| Animal | 48 | 32 | 12 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 20 |
| Resource | 20 |
| Object | 20 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32101 | Rio Gari Items | 1 |
| 32001 | Rio Civilian | 42 |
| 32004 | Rio Civilian Melee | 7 |
| 32099 | Brazil Gari Rio | 5 |
| 32101 | Rio Gari Items | 1 |
Rio_Broom.dat
GUID 7bf8b384545741e2800dd5baec911d18
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 34130
Size_X 3
Size_Y 1
Size_Z 0.45
Range 2
Strength 1.5
Stamina 20
Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 0.35
Wear 1
Quality_Min 35
Quality_Max 90
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
"b029df8db1764acbb6ba91b506075337 x 2" // Plastic Tube
"48429d44cd1d47c6a252f0c396c236fe" // Tape
"b226b050b72543009b02869e5ef0887d x 3" // Cloth Pieces
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "b029df8db1764acbb6ba91b506075337" // Plastic Tube
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "b029df8db1764acbb6ba91b506075337" // Plastic Tube
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True