1 x 2 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 2
Resource 0
Object 1
Repair
0%
+
2 x
=
100%
Salvage
Spawn Id Spawn Name Items
32001 Rio Civilian 42
32004 Rio Civilian Melee 7
Rio_Flip_Flop.dat
GUID 1d370c63c87c4a84a6104a2a128fd413
Type Melee
Useable Melee
Slot Any
ID 34132

Size_X 1
Size_Y 2

Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 2
Resource_Damage 0
Object_Damage 1

Durability 0.15

Quality_Min 35
Quality_Max 100

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "226956d0094b43ad89c2c6e655e0e52b x 2" // Plastic Pieces
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "226956d0094b43ad89c2c6e655e0e52b" // Plastic Pieces
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav