1 x 3 (3)

Inventory Size

Any

Hand Slot

2m

Range

0.1%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 26 19 14 14
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 15
Resource 15
Object 15
Repair
0%
+
2 x
=
100%
Salvage
Spawn Id Spawn Name Items
32058 Brazil Police Rio 18
32374 Rio Zombie Police 18
32150 Rio BRDI Security 9
32059 Rio Police Weapons 4
Rio_Baton.dat
GUID cf0ffbcc368140ed845a9af857248c86
Type Melee
Useable Melee
Slot Any
ID 34140

Size_X 1
Size_Y 3
Size_Z 0.4
Size2_Z 0.5

Shared_Skin_Lookup_ID 1023
Shared_Skin_Apply_Visuals False

Range 2
Weak 0.4
Strong 0.375
Strength 1.5
Stamina 10

Player_Damage 24
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 0.1

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "226956d0094b43ad89c2c6e655e0e52b x 2" // Plastic Pieces
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "226956d0094b43ad89c2c6e655e0e52b" // Plastic Pieces
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav