4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
230m
Range
8.33 RPS
Firerate
0.3%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-9 to 9 (80%)
Recoil X
8 to 10 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 64 | 36 | 24 | 32 |
| Zombie | 140 | 52 | 26 | 35 |
| Animal | 38 | 24 | 21 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 10 |
| Vehicle | 25 |
| Resource | 20 |
| Object | 20 |
5 blueprints
No blueprints found matching your search.
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_AK9_1.dat
GUID 6562bb1671644bddac175b6d2a424270
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41778
EquipableModelParent SpineHook
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41777
Quality_Min 40
Quality_Max 60
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Safety
Muzzle 41364
Shell 41368
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43023
Attachment_Calibers 1
Attachment_Caliber_0 43024
Hook_Barrel
Range 230
Firerate 5
Unplace 0.18
Replace 0.6
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Can_Use_Underwater false
Blueprints
[
{
CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ea5c06884cb446fb0216a769f6799b7" // Unfold
InputItems this
OutputItems "5acb6a50736e442eb83f2753f5b9e62d" // AK-9 Unfolded
StateTransfer true
Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
}
{
Name Repair
CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 2
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 1
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 4
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Salvage
Action_3_Tooltip Salvage into component materials.
Add_Default_Actions false
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.6
Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.6
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 23
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 60
Damage_Falloff_Max_Range 90
Damage_Falloff_Multiplier 0.05
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5
Recoil_Min_X -9
Recoil_Min_Y 10
Recoil_Max_X 9
Recoil_Max_Y 8
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.001
Shake_Min_Y 0.003
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.01