2 x 2 (4)

Inventory Size

+20%

Armor

+20%

Explosion Armor

0%

Movement Speed

Similar Clothing (1)

There might be more than those listed here.

Salvage
=
3 x
Apparel
+
4 x
+
=
SC_Pot_Helmet_0.dat
GUID 00868251a22641e4b746c30cb3bdb637

Type Hat
Rarity Uncommon
Useable Clothing
ID 41910

Size_X 2
Size_Y 2
Size_Z 0.42

Beard
Armor 0.8
Armor_Explosion 0.7
Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/Default/Default.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 30
Quality_Max 70
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false
Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "e2ccefd4a7244e65a6471d82f09334db" // Pot
				Amount 1
			}
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 4
			}
			{
				ID "199df8a6814b47d49e34de8b44641384" // Scissors
				Delete false
			}
		]
		OutputItems this
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]