1 x 3 (3)
Inventory Size
Any
Hand Slot
1.8m
Range
0.2%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 65 | 55 | 40 | 45 |
Zombie | 66 | 44 | 38 | 44 |
Animal | 60 | 44 | 38 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 20 |
Vehicle | 10 |
Resource | 30 |
Object | 25 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41437 | SC Cache 1 | 21 |
41437 | SC Cache 1 | 21 |
SC_Taiga_Knife_0.dat
GUID 6e2ce53bc2114ab885f2122f0785c54f
Type Melee
Useable Melee
Rarity Rare
ID 41664
Slot Any
Size_X 1
Size_Y 3
Size_Z 0.75
Range 1.8
Strength 1.5
Weak 0.2
Strong 0.2
Stamina 15
Player_Damage 50
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.3
Zombie_Damage 55
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 55
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 10
Resource_Damage 30
Object_Damage 25
Quality_Min 10
Quality_Max 40
Wear 1
Should_Delete_At_Zero_Quality False
Durability 0.2
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
"1986846586774600b7b8779394e49fb6" // Glue
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements False
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3