4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.25 to 0.5 (50%)

Recoil X

4 to 5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 108 59 29 29
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 40
Resource 20
Object 35

Magazines (5)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Heartbreaker.dat
GUID d98faa18572542e8943dbb80536f157e
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 1037

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.65

Sight 1038
Magazine 6

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Semi
Auto

Caliber 1

Range 200
Firerate 7
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 20
Object_Damage 35

Durability 0.2

Aim_In_Duration 0.25
Spread_Aim 0.05
Spread_Angle_Degrees 5.71

Recoil_Min_X 0.25
Recoil_Min_Y 4
Recoil_Max_X 0.5
Recoil_Max_Y 5

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.02
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.03

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 4
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]