5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-10 to 10 (33%)

Recoil X

30 to 35 (33%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 108 79 59 59
Zombie 137 75 37 37
Animal 108 79 59 -
Structure Damage
High Caliber
Damage
Barricade 35
Structure 35
Vehicle 50
Resource 20
Object 50

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
5 x
+
=
100%
Salvage
=
3 x
Ekho.dat
GUID 01c16ecf832f436b91b60bba0e2ee943
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 1382

Size_X 5
Size_Y 2
Size_Z 0.375
Size2_Z 0.7

Sight 1383
Magazine 1384

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 7

Safety
Semi

Caliber 36

Range 300
Firerate 50
Replace 0.75
Action Bolt

Player_Damage 99
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Instakill_Headshots True

Zombie_Damage 125
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 50
Resource_Damage 20
Object_Damage 50

Invulnerable

Durability 1
Wear 2

Aim_In_Duration 0.25
Spread_Aim 0.001
Spread_Angle_Degrees 21.8

Ballistic_Steps 20
Ballistic_Travel 15

Recoil_Min_X -10
Recoil_Min_Y 30
Recoil_Max_X 10
Recoil_Max_Y 35

Recover_X 0.33
Recover_Y 0.33

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 5
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]