4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
0.5 to 1.5 (40%)
Recoil X
3 to 4 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 32 | 24 | 24 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 44 | 32 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
This item doesn't have any blueprints
Eaglefire.dat
GUID b03d581a5c1a490f995f8deba57b0f17
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 4
Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Sight 5
Magazine 6
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Bursts 3
Caliber 1
Range 200
Firerate 4
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.15
Aim_In_Duration 0.25
Spread_Aim 0.05
Spread_Angle_Degrees 5.71
Recoil_Min_X 0.5
Recoil_Min_Y 3
Recoil_Max_X 1.5
Recoil_Max_Y 4
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "21ede8ebffb14c5580e8c7ad149e335e" // Scrap Metal
Amount 4
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 2
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]