2 x 3 (6)

Inventory Size

Secondary

Hand Slot

2.25m

Range

0.1%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 35
Resource 75
Object 35
Spawn Id Spawn Name Items
108 Fire Melee 1
699 Peaks Fire 12
558 Russia Fire 12
107 Fire 10
106 PEI Fire 10
435 Yukon Fire 10
332 Washington Fire 10
108 Fire Melee 1
10008 Cliffs Fire 11
10008 Cliffs Fire 11
Axe_Fire.dat
GUID f779c1dfcc9e44eba9987916cc713799
Type Melee
Useable Melee
Slot Secondary
ID 104

Size_X 2
Size_Y 3
Size_Z 0.6
Size2_Z 0.6

Range 2.25
Strength 1.5
Stamina 20

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 75
Object_Damage 35

Durability 0.1

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

AttackAudioClip Sounds/MeleeAttack_01.mp3