Version 1
Animals
{
Max_Instances_Insane 100
Max_Instances_Large 100
Max_Instances_Medium 100
Max_Instances_Small 100
Max_Instances_Tiny 100
}
Barricades
{
Allow_Trap_Placement_On_Vehicle false
Armor_Hightier_Multiplier 1
Armor_Lowtier_Multiplier 1
Decay_Time 0
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
Can_Suicide false
Compass true
Friendly_Fire true
Group_Player_List true
Satellite true
ThirdPerson_RecoilMultiplier 2.5
ThirdPerson_SpreadMultiplier 2.5
Timer_Leave_Group 5
Use_2D_Scope_Overlay true
}
Items
{
Spawn_Chance 0
}
Players
{
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 1
Armor_Lowtier_Multiplier 1
Decay_Time 0
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0
}