Version 1
Barricades
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0.001
Gun_Lowcal_Damage_Multiplier 0.001
Melee_Damage_Multiplier 0.001
}
Gameplay
{
Chart true
Compass true
Satellite true
Timer_Exit 3
Timer_Home 0
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Has_Durability false
Quality_Full_Chance 0.5
Respawn_Time 45
Spawn_Chance 0.5
}
Players
{
Allow_Instakill_Headshots true
Allow_Per_Character_Saves true
Can_Break_Legs false
Experience_Multiplier 1.5
Food_Use_Ticks 500
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Stamina_Skills true
Water_Use_Ticks 380
}
Structures
{
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0.001
Gun_Lowcal_Damage_Multiplier 0.001
Melee_Damage_Multiplier 0.001
Melee_Repair_Multiplier 0.001
}
Vehicles
{
Armor_Multiplier 0.0001
Decay_Time 86400
Max_Instances_Insane 20
Max_Instances_Large 16
Max_Instances_Medium 8
Max_Instances_Small 4
Max_Instances_Tiny 2
Respawn_Time 10
}
Zombies
{
Boss_Electric_Chance 0.002
Boss_Fire_Chance 0.002
Boss_Wind_Chance 0.002
Min_Drops 0
Respawn_Beacon_Time 1
Respawn_Day_Time 500
Respawn_Night_Time 60
Spawn_Chance 0.4
Spirit_Chance 0.025
}