Version 1
Barricades
{
Allow_Item_Placement_On_Vehicle false
Armor_Hightier_Multiplier 0.001
Armor_Lowtier_Multiplier 0.001
Decay_Time 3888000
}
Gameplay
{
Allow_Freeform_Buildables false
Chart true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Crate_Bullets_Full_Chance 0.2
Despawn_Dropped_Time 300
Despawn_Natural_Time 300
Gun_Bullets_Full_Chance 0.25
Gun_Bullets_Multiplier 0.5
Magazine_Bullets_Full_Chance 0.1
Quality_Full_Chance 0.25
Respawn_Time 300
Spawn_Chance 0.5
}
Players
{
Allow_Per_Character_Saves true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0.8
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 0.8
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Decay_Time 3888000
}
Vehicles
{
Armor_Multiplier 0.5
Decay_Damage_Per_Second 0.25
Has_Tire_Chance 1
Max_Instances_Large 40
}
Zombies
{
Acid_Chance 0.06
Beacon_Experience_Multiplier 2
Beacon_Max_Participants 5
Boss_Electric_Chance 0.003
Boss_Elver_Stomper_Chance 0.0006
Boss_Fire_Chance 0.003
Boss_Kuwait_Chance 0.0006
Boss_Wind_Chance 0.003
Burner_Chance 0.05
Crawler_Chance 0.2
Flanker_Chance 0.035
Loot_Chance 0.7
Max_Boss_Drops 20
Max_Mega_Drops 10
Min_Boss_Drops 16
Min_Mega_Drops 10
Respawn_Day_Time 240
Respawn_Night_Time 20
Spawn_Chance 0.5
Spirit_Chance 0.0006
Sprinter_Chance 0.3
}