Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Decay_Time 777800
}
Events
{
Rain_Duration_Max 0
Rain_Duration_Min 0
Rain_Frequency_Max 0
Rain_Frequency_Min 0
Snow_Duration_Max 0
Snow_Duration_Min 0
Snow_Frequency_Max 0
Snow_Frequency_Min 0
Weather_Duration_Multiplier 0
Weather_Frequency_Multiplier 0
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Chart true
Compass true
Enable_Workstation_Requirements false
Timer_Home 15
Timer_Leave_Group 15
Timer_Respawn 5
Viewmodel_AimingMisalignmentMultiplier 0.5
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.8
Decay_Time 1296000
}
Vehicles
{
Gun_Lowcal_Damage_Multiplier 0.35
}
Zombies
{
Acid_Chance 0.001
Backstab_Multiplier 6
Beacon_Rewards_Multiplier 2
Boss_Electric_Chance 0.0002
Boss_Wind_Chance 0.0002
Burner_Chance 0.001
Crawler_Chance 0.01
Flanker_Chance 0.003
Max_Boss_Drops 15
Max_Drops 2
Min_Boss_Drops 10
Min_Drops 0
NonHeadshot_Armor_Multiplier 0.8
Sprinter_Chance 0.01
}