Version 1
Animals
{
Weapons_Use_Player_Damage false
}
Barricades
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Decay_Time 3604800
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Crosshair true
Group_Map true
Hitmarkers true
Satellite true
Timer_Home 2
Timer_Leave_Group 2
Timer_Respawn 2
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves true
Can_Fix_Legs true
Can_Stop_Bleeding true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Decay_Time 3604800
}
Vehicles
{
Armor_Multiplier 0.0001
Decay_Time 3604800
}
Zombies
{
Beacon_Max_Participants 7
Boss_Electric_Chance 0.001
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Can_Target_Barricades false
Can_Target_Objects false
Can_Target_Structures false
Can_Target_Vehicles false
Weapons_Use_Player_Damage false
}