Version 1
Animals
{
Max_Instances_Insane 128
Max_Instances_Large 64
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Max_Item_Distance_From_Hull 128
Max_Trap_Distance_From_Hull 128
Melee_Damage_Multiplier 0.2
Melee_Repair_Multiplier 3
}
Events
{
Weather_Duration_Multiplier 1.3
Weather_Frequency_Multiplier 0.7
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Lobby_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics false
Bypass_Buildable_Mobility true
Can_Suicide true
Chart false
Crosshair true
Disable_Motion_Sickness_Options false
Enable_Damage_Flinch true
Enable_Explosion_Camera_Shake true
Enable_Workstation_Requirements true
Friendly_Fire true
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Repair_Level_Max 3
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 30
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.5
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 1200
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.3
Gun_Bullets_Multiplier 1
Has_Durability true
Magazine_Bullets_Full_Chance 0.3
Magazine_Bullets_Multiplier 0.5
Quality_Full_Chance 0.4
Quality_Multiplier 1
Respawn_Time 140
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality false
}
Players
{
Allow_Instakill_Headshots true
Allow_Per_Character_Saves true
Armor_Multiplier 0.8
Bleed_Damage_Ticks 20
Bleed_Regen_Ticks 750
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding true
Detect_Radius_Multiplier 1
Enable_Terrain_Color_Kick false
Experience_Multiplier 1.2
Food_Damage_Ticks 20
Food_Default 100
Food_Use_Ticks 280
Health_Default 100
Health_Regen_Min_Food 90
Health_Regen_Min_Water 90
Health_Regen_Ticks 60
Leg_Regen_Ticks 750
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvP 0
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 1
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Ray_Aggressor_Distance 8
Skillset_Prevents_Skill_Loss true
Skillset_Reduces_Skill_Cost true
Virus_Damage_Ticks 40
Virus_Default 100
Water_Damage_Ticks 40
Water_Default 100
Water_Use_Ticks 290
}
Structures
{
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 0.1
Melee_Repair_Multiplier 3
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Decay_Damage_Per_Second 0
Decay_Time 804800
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 0.8
Has_Tire_Chance 0.7
Max_Battery_Charge 1
Max_Instances_Insane 128
Max_Instances_Large 64
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 3
Min_Battery_Charge 0.3
Min_Natural_Vehicles 32
}
Zombies
{
Acid_Chance 0.02
Armor_Multiplier 1.1
Backstab_Multiplier 2.25
Beacon_Experience_Multiplier 2
Beacon_Rewards_Multiplier 1.8
Boss_Electric_Chance 0.0001
Boss_Elver_Stomper_Chance 0.0001
Boss_Fire_Chance 0.0001
Boss_Wind_Chance 0.0001
Burner_Chance 0.02
Can_Stun true
Can_Target_Barricades true
Can_Target_Objects false
Can_Target_Structures false
Can_Target_Vehicles true
Crawler_Chance 0.15
Damage_Multiplier 1
DL_Blue_Volatile_Chance 0.0001
DL_Red_Volatile_Chance 0.0001
Flanker_Chance 0.02
Full_Moon_Experience_Multiplier 3
Loot_Chance 0.6
Max_Boss_Drops 20
Max_Drops 2
Max_Mega_Drops 10
Min_Boss_Drops 8
Min_Drops 1
Min_Mega_Drops 5
NonHeadshot_Armor_Multiplier 1
Only_Critical_Stuns false
Quest_Boss_Respawn_Interval 1
Slow_Movement false
Spawn_Chance 0.25
Spirit_Chance 0.001
Sprinter_Chance 0.15
Weapons_Use_Player_Damage false
}