Version 1
Animals
{
Max_Instances_Medium 32
}
Barricades
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Decay_Time 3604800
}
Gameplay
{
Bypass_Buildable_Mobility true
Enable_Workstation_Requirements false
Timer_Home 2
Timer_Leave_Group 2
Timer_Respawn 2
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Respawn_Time 25
}
Players
{
Allow_Per_Character_Saves true
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Structures
{
Armor_Hightier_Multiplier 0.0001
Armor_Lowtier_Multiplier 0.0001
Decay_Time 3604800
}
Vehicles
{
Armor_Multiplier 0.0001
Decay_Time 3604800
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
}
Zombies
{
Beacon_Max_Participants 7
Boss_Electric_Chance 0.001
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Can_Target_Barricades false
Can_Target_Structures false
Can_Target_Vehicles false
}