Version 1
Animals
{
Damage_Multiplier 1.25
Respawn_Time 600
Weapons_Use_Player_Damage false
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Melee_Repair_Multiplier 0.5
}
Events
{
Rain_Duration_Max 1
Rain_Duration_Min 0.5
Rain_Frequency_Max 5
Rain_Frequency_Min 1
Use_Airdrops false
}
Gameplay
{
Ballistics false
Bypass_Buildable_Mobility true
Can_Suicide false
Crosshair true
Friendly_Fire true
Group_HUD true
Group_Map true
Hitmarkers true
ThirdPerson_RecoilMultiplier 3
ThirdPerson_SpreadMultiplier 1
Timer_Exit 0
Timer_Home 30
Timer_Respawn 30
}
Items
{
Despawn_Dropped_Time 3600
Despawn_Natural_Time 86400
Respawn_Time 3600
Spawn_Chance 0.5
}
Objects
{
Binary_State_Reset_Multiplier 3
Fuel_Reset_Multiplier 3
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 2
Resource_Reset_Multiplier 3
Rubble_Reset_Multiplier 3
Water_Reset_Multiplier 3
}
Players
{
Allow_Per_Character_Saves false
Detect_Radius_Multiplier 2
Enable_Terrain_Color_Kick false
Experience_Multiplier 1
Food_Default 50
Health_Default 50
Leg_Regen_Ticks 3750
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Virus_Infect 75
Water_Default 50
}
Structures
{
Melee_Repair_Multiplier 0.5
}
Vehicles
{
Armor_Multiplier 0.1
Decay_Time 18000
Melee_Repair_Multiplier 0.5
Respawn_Time 1800
}
Zombies
{
Acid_Chance 0.04
Beacon_Experience_Multiplier 1
Burner_Chance 0.04
Can_Stun true
Can_Target_Barricades true
Can_Target_Structures true
Crawler_Chance 0.06
Damage_Multiplier 1.25
DL_Blue_Volatile_Chance 0.1
DL_Red_Volatile_Chance 0.1
Flanker_Chance 0.04
Full_Moon_Experience_Multiplier 1
Loot_Chance 0.3
Max_Boss_Drops 4
Max_Drops 2
Min_Boss_Drops 2
Min_Drops 1
Only_Critical_Stuns true
Respawn_Beacon_Time 3
Respawn_Day_Time 3600
Respawn_Night_Time 3600
Slow_Movement false
Spirit_Chance 0.03
Sprinter_Chance 0.08
Weapons_Use_Player_Damage false
}