Version 1
Animals
{
Armor_Multiplier 0.5
Damage_Multiplier 0.5
Max_Instances_Insane 128
Max_Instances_Large 64
Max_Instances_Medium 32
Max_Instances_Small 16
Max_Instances_Tiny 8
Respawn_Time 180
Weapons_Use_Player_Damage false
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 1
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Max_Item_Distance_From_Hull 64
Max_Trap_Distance_From_Hull 16
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Events
{
Airdrop_Speed 128
}
Gameplay
{
Allow_Holidays false
Ballistics false
Chart true
Compass true
Crosshair true
Enable_Fishing_Catch_Challenge false
Explosion_Launch_Speed_Multiplier 3.5
Hitmarkers true
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 5
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 600
Despawn_Natural_Time 900
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability true
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 50
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Allow_Holiday_Drops false
Binary_State_Reset_Multiplier 1
Fuel_Reset_Multiplier 0.025
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 2.5
Resource_Reset_Multiplier 1
Water_Reset_Multiplier 1
}
Players
{
Allow_Instakill_Headshots false
Armor_Multiplier 1
Bleed_Damage_Ticks 10
Bleed_Regen_Ticks 750
Can_Break_Legs true
Can_Fix_Legs true
Can_Hurt_Legs true
Can_Start_Bleeding false
Can_Stop_Bleeding false
Detect_Radius_Multiplier 1
Enable_Terrain_Color_Kick false
Experience_Multiplier 1.5
Food_Damage_Ticks 15
Food_Default 100
Food_Use_Ticks 350
Health_Default 100
Health_Regen_Min_Food 80
Health_Regen_Min_Water 80
Health_Regen_Ticks 60
Leg_Regen_Ticks 750
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Prevent_Level_Skill_Overrides false
Ray_Aggressor_Distance 8
Skillset_Prevents_Skill_Loss false
Skillset_Reduces_Skill_Cost true
Skill_Cost_Multiplier 1
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
Virus_Damage_Ticks 25
Virus_Default 100
Virus_Infect 40
Virus_Use_Ticks 125
Water_Damage_Ticks 20
Water_Default 100
Water_Use_Ticks 320
}
Structures
{
Armor_Hightier_Multiplier 0.5
Armor_Lowtier_Multiplier 1
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 1
Child_Explosion_Armor_Multiplier 1
Decay_Damage_Per_Second 0
Decay_Time 6.048E+09
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 64
Max_Instances_Large 100
Max_Instances_Medium 16
Max_Instances_Small 8
Max_Instances_Tiny 4
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
Min_Battery_Charge 1
Min_Natural_Vehicles 60
Respawn_Time 300
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 0.75
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 1
Beacon_Max_Participants 0
Beacon_Max_Rewards 0
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0
Can_Stun true
Can_Target_Barricades false
Can_Target_Objects false
Can_Target_Structures false
Can_Target_Vehicles false
Crawler_Chance 0
Damage_Multiplier 1.5
DL_Blue_Volatile_Chance 0.25
DL_Red_Volatile_Chance 0.25
Flanker_Chance 0
Full_Moon_Experience_Multiplier 4
Loot_Chance 0.75
Max_Boss_Drops 12
Max_Drops 3
Max_Mega_Drops 8
Min_Boss_Drops 8
Min_Drops 1
Min_Mega_Drops 5
NonHeadshot_Armor_Multiplier 1
Only_Critical_Stuns false
Quest_Boss_Respawn_Interval 600
Respawn_Beacon_Time 0
Respawn_Day_Time 360
Respawn_Night_Time 30
Slow_Movement true
Spawn_Chance 0.8
Spirit_Chance 0
Sprinter_Chance 0
Weapons_Use_Player_Damage false
}