Version 1
Animals
{
Damage_Multiplier 0.5
Respawn_Time 600
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.2
Decay_Time 0
}
Events
{
Airdrop_Frequency_Max 2.1
Airdrop_Frequency_Min 0.3
Use_Airdrops true
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays true
Allow_Lobby_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups false
Ballistics true
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Can_Suicide true
Chart false
Compass true
Crosshair true
Enable_Fishing_Catch_Challenge false
Enable_Workstation_Requirements false
FirstPerson_AimingRecoilMultiplier 0.7
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Max_Group_Members 5
Satellite false
Timer_Exit 5
Timer_Home 5
Timer_Leave_Group 30
Timer_Respawn 5
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 0.8
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Has_Durability false
Magazine_Bullets_Full_Chance 0.5
Quality_Full_Chance 1
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Objects
{
Allow_Holiday_Drops true
Fuel_Reset_Multiplier 0.5
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 5
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves true
Bleed_Damage_Ticks 20
Bleed_Regen_Ticks 250
Food_Default 60
Health_Default 70
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Health_Regen_Ticks 45
Leg_Regen_Ticks 250
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
Virus_Infect 20
Water_Default 70
}
Structures
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.2
Decay_Time 0
}
Vehicles
{
Armor_Multiplier 0.1
Child_Explosion_Armor_Multiplier 0.1
Has_Battery_Chance 1
Has_Tire_Chance 1
Min_Natural_Vehicles 36
}
Zombies
{
Backstab_Multiplier 2
Beacon_Experience_Multiplier 2
Beacon_Max_Participants 5
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.1
Crawler_Chance 0.1
DL_Blue_Volatile_Chance 0.01
DL_Red_Volatile_Chance 0.01
Full_Moon_Experience_Multiplier 5
Loot_Chance 0.8
Max_Boss_Drops 15
Max_Mega_Drops 9
Spawn_Chance 0.8
Spirit_Chance 0.01
Sprinter_Chance 0.1
}