Version 1
Animals
{
Max_Instances_Insane 99
Max_Instances_Large 99
Max_Instances_Medium 99
Max_Instances_Small 99
Max_Instances_Tiny 99
Respawn_Time 60
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.1
Decay_Time 2592000
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Lobby_Groups true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility true
Chart true
Compass false
Crosshair true
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite false
Timer_Exit 0
Timer_Home 0
Timer_Respawn 0
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality false
Food_Spawns_At_Full_Quality false
Has_Durability true
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality false
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs true
Can_Start_Bleeding true
Detect_Radius_Multiplier 1
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skillset_Reduces_Skill_Cost false
}
Structures
{
Armor_Hightier_Multiplier 0.1
Armor_Lowtier_Multiplier 0.1
Decay_Time 2592000
}
Vehicles
{
Decay_Time 2592000
Has_Battery_Chance 0.5
Has_Tire_Chance 0.85
Max_Instances_Insane 99
Max_Instances_Large 99
Max_Instances_Medium 99
Max_Instances_Small 99
Max_Instances_Tiny 99
Min_Battery_Charge 0.5
Min_Natural_Vehicles 16
}
Zombies
{
Acid_Chance 0.01
Burner_Chance 0.01
Can_Stun true
Crawler_Chance 0.05
Flanker_Chance 0.01
Only_Critical_Stuns true
Slow_Movement false
Spawn_Chance 0.3
Sprinter_Chance 0.05
}