Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2419200
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
}
Items
{
Despawn_Dropped_Time 3600
Despawn_Natural_Time 3600
}
Players
{
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Prevent_Level_Skill_Overrides true
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2419200
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Decay_Time 2419200
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
Melee_Damage_Multiplier 0
Min_Natural_Vehicles 0
}
Zombies
{
Boss_Electric_Chance 0.0035
Boss_Fire_Chance 0.0035
Boss_Wind_Chance 0.0035
DL_Blue_Volatile_Chance 0.025
DL_Red_Volatile_Chance 0.025
Spirit_Chance 0.0035
}