Version 1
Animals
{
Max_Instances_Insane 32
}
Barricades
{
Armor_Lowtier_Multiplier 0.7
Max_Item_Distance_From_Hull 20
Max_Trap_Distance_From_Hull 4.5
}
Events
{
Airdrop_Force 6.5
Rain_Duration_Max 0
Rain_Duration_Min 0
Rain_Frequency_Max 0
Rain_Frequency_Min 0
Snow_Duration_Max 0
Snow_Duration_Min 0
Snow_Frequency_Max 0
Snow_Frequency_Min 0
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 100
AirStrafing_Deceleration_Multiplier 100
FirstPerson_AimingRecoilMultiplier 0.25
FirstPerson_RecoilMultiplier 0.25
Fishing_MaxStrength_Bite_Interval_Multiplier 0.1
Timer_Home 5
Timer_Leave_Group 15
Timer_Respawn 5
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Quality_Full_Chance 1
Respawn_Time 90
Spawn_Chance 0.8
}
Objects
{
Resource_Drops_Multiplier 4
Rubble_Reset_Multiplier 0.5
}
Players
{
Experience_Multiplier 10
Food_Damage_Ticks 25
Food_Use_Ticks 450
Health_Regen_Min_Food 65
Health_Regen_Min_Water 65
Health_Regen_Ticks 45
Prevent_Level_Skill_Overrides true
Ray_Aggressor_Distance 7
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Water_Damage_Ticks 30
Water_Use_Ticks 420
}
Structures
{
Armor_Lowtier_Multiplier 0.7
}
Vehicles
{
Max_Instances_Insane 32
}
Zombies
{
Beacon_Max_Rewards 40
Beacon_Rewards_Multiplier 1.4
Loot_Chance 1
Max_Boss_Drops 15
Max_Drops 10
Max_Mega_Drops 20
Min_Boss_Drops 10
Min_Drops 5
Min_Mega_Drops 15
Spawn_Chance 1
}