Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 2
}
Events
{
Use_Airdrops false
}
Gameplay
{
Chart true
Compass true
Group_HUD true
Group_Map true
Group_Player_List true
Satellite true
Timer_Exit 0
Timer_Home 0
Timer_Leave_Group 0
Timer_Respawn 0
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Fix_Legs true
Can_Hurt_Legs false
Can_Start_Bleeding false
Can_Stop_Bleeding true
Enable_Terrain_Color_Kick true
Food_Damage_Ticks 3600
Food_Default 100
Food_Use_Ticks 3600
Health_Regen_Min_Food 0
Health_Regen_Min_Water 0
Health_Regen_Ticks 1
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0
Lose_Experience_PvP 0
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 0
Lose_Skills_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Skill_Cost_Multiplier 0
Spawn_With_Max_Skills true
Water_Damage_Ticks 3600
Water_Default 100
Water_Use_Ticks 3600
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 2
}
Zombies
{
Spawn_Chance 0
}