Version 1
Animals
{
Max_Instances_Insane 128
Max_Instances_Large 128
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables false
Allow_Freeform_Buildables_On_Vehicles false
Allow_Holidays false
Allow_Shoulder_Camera false
Allow_Static_Groups true
Ballistics false
Bypass_Buildable_Mobility true
Can_Suicide true
Chart false
Compass true
Crosshair true
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
Timer_Home 5
Timer_Respawn 4
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability true
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Multiplier 1
Spawn_Chance 0.45
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Instakill_Headshots true
Allow_Per_Character_Saves true
Food_Use_Ticks 400
Health_Regen_Min_Food 50
Health_Regen_Min_Water 50
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skills_PvE 1
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
Virus_Infect 30
Water_Use_Ticks 400
}
Zombies
{
Armor_Multiplier 1
Backstab_Multiplier 2
Boss_Electric_Chance 0.0001
Boss_Fire_Chance 0.0001
Boss_Wind_Chance 0.0001
Can_Target_Vehicles false
Damage_Multiplier 1
Weapons_Use_Player_Damage false
}