Version 1
Animals
{
Max_Instances_Insane 0
Max_Instances_Large 0
Max_Instances_Medium 0
Max_Instances_Small 0
Max_Instances_Tiny 0
Respawn_Time 360000
}
Barricades
{
Allow_Item_Placement_On_Vehicle false
Allow_Trap_Placement_On_Vehicle false
Armor_Lowtier_Multiplier 2
Decay_Time 259200
}
Events
{
Airdrop_Force 9.5
Airdrop_Speed 16
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 20
AirStrafing_Deceleration_Multiplier 20
Ballistics true
Compass true
Enable_Workstation_Requirements false
FirstPerson_AimingRecoilMultiplier 1
FirstPerson_RecoilMultiplier 1
Max_Group_Members 12
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 15
Timer_Home 10
Timer_Leave_Group 10
Timer_Respawn 10
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0
}
Items
{
Crate_Bullets_Full_Chance 1
Despawn_Dropped_Time 120
Despawn_Natural_Time 100
Gun_Bullets_Full_Chance 1
Has_Durability true
Magazine_Bullets_Full_Chance 0.1
Respawn_Time 100
Spawn_Chance 0.5
Weapons_Have_Durability false
}
Objects
{
Fuel_Reset_Multiplier 0.1
Items_Obstruct_Tree_Respawns true
}
Players
{
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding true
Enable_Terrain_Color_Kick true
Experience_Multiplier 1
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
}
Structures
{
Decay_Time 259200
}
Vehicles
{
Max_Instances_Insane 32
Max_Instances_Large 32
Max_Instances_Medium 32
Max_Instances_Small 32
Max_Instances_Tiny 32
Min_Natural_Vehicles 16
}
Zombies
{
Acid_Chance 0.025
Beacon_Rewards_Multiplier 3
Boss_Electric_Chance 0.005
Boss_Fire_Chance 0.005
Boss_Wind_Chance 0.005
Burner_Chance 0.005
Crawler_Chance 0.15
Damage_Multiplier 2
Flanker_Chance 0.025
Loot_Chance 1
Max_Boss_Drops 20
Max_Drops 10
Max_Mega_Drops 20
Min_Boss_Drops 20
Min_Drops 10
Min_Mega_Drops 20
Respawn_Day_Time 360
Spawn_Chance 0.25
Sprinter_Chance 0.15
}