Version 1
Barricades
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Max_Item_Distance_From_Hull 16
Max_Trap_Distance_From_Hull 4
}
Events
{
Airdrop_Frequency_Max 5
Airdrop_Frequency_Min 0.5
}
Gameplay
{
Chart true
Compass true
Disable_Motion_Sickness_Options true
FirstPerson_AimingZoomRecoilReduction 0
Satellite true
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 10
Timer_Home 10
Timer_Respawn 0
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Respawn_Time 5
Spawn_Chance 0.35
}
Objects
{
Resource_Drops_Multiplier 3
}
Players
{
Health_Regen_Min_Food 75
Health_Regen_Min_Water 75
Spawn_With_Max_Skills true
}
Structures
{
Armor_Lowtier_Multiplier 0.5
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
}
Vehicles
{
Armor_Multiplier 2.5
Min_Battery_Charge 1
}
Zombies
{
Beacon_Max_Participants 8
Beacon_Max_Rewards 50
Beacon_Rewards_Multiplier 2
Loot_Chance 1
Max_Boss_Drops 15
Max_Drops 2
Max_Mega_Drops 10
Min_Boss_Drops 15
Min_Drops 1
Min_Mega_Drops 10
Spawn_Chance 0.3
}