Version 1
Animals
{
Armor_Multiplier 1.25
Damage_Multiplier 0.75
Respawn_Time 999999
}
Barricades
{
Armor_Hightier_Multiplier 5
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 10
AirStrafing_Deceleration_Multiplier 10
Allow_Holidays true
Ballistics false
Chart true
Compass true
Enable_Workstation_Requirements false
Max_Group_Members 45
Satellite true
ThirdPerson_RecoilMultiplier 1
ThirdPerson_SpreadMultiplier 1
Timer_Exit 5
Timer_Home 3
Timer_Leave_Group 10
Timer_Respawn 3
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 600
Despawn_Natural_Time 300
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 45
Spawn_Chance 1
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Detect_Radius_Multiplier 0.5
Experience_Multiplier 1.5
Food_Use_Ticks 350
Lose_Skills_PvE 0.75
Lose_Skills_PvP 0.75
Water_Use_Ticks 320
}
Structures
{
Armor_Hightier_Multiplier 5
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Min_Battery_Charge 0.4
Respawn_Time 3
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 1.25
Beacon_Rewards_Multiplier 5
Burner_Chance 0
Crawler_Chance 0
Damage_Multiplier 0.75
Flanker_Chance 0
Loot_Chance 0.55
Max_Boss_Drops 15
Max_Drops 5
Max_Mega_Drops 15
Min_Boss_Drops 15
Min_Drops 5
Min_Mega_Drops 15
Slow_Movement true
Sprinter_Chance 0
}