Version 1
Animals
{
Armor_Multiplier 1
Damage_Multiplier 1
Max_Instances_Insane 64
Max_Instances_Large 32
Max_Instances_Medium 16
Max_Instances_Small 8
Max_Instances_Tiny 4
Respawn_Time 600
Weapons_Use_Player_Damage true
}
Barricades
{
Allow_Item_Placement_On_Vehicle false
Allow_Trap_Placement_On_Vehicle false
Armor_Hightier_Multiplier 5
Armor_Lowtier_Multiplier 1
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Max_Item_Distance_From_Hull 64
Max_Trap_Distance_From_Hull 16
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Events
{
Airdrop_Force 95
Airdrop_Frequency_Max 65
Airdrop_Frequency_Min 8
Airdrop_Speed 128
Arena_Clear_Timer 5
Arena_Compactor_Damage 9
Arena_Compactor_Delay_Timer 1
Arena_Compactor_Extra_Damage_Per_Second 1
Arena_Compactor_Pause_Timer 5
Arena_Compactor_Shrink_Factor 5
Arena_Compactor_Speed_Insane 6
Arena_Compactor_Speed_Large 45
Arena_Compactor_Speed_Medium 3
Arena_Compactor_Speed_Small 15
Arena_Compactor_Speed_Tiny 5
Arena_Finale_Timer 10
Arena_Min_Players 2
Arena_Restart_Timer 15
Arena_Use_Compactor_Pause true
Rain_Duration_Max 15
Rain_Duration_Min 5
Rain_Frequency_Max 56
Rain_Frequency_Min 23
Snow_Duration_Max 5
Snow_Duration_Min 2
Snow_Frequency_Max 46
Snow_Frequency_Min 13
Use_Airdrops false
Weather_Duration_Multiplier 1
Weather_Frequency_Multiplier 1
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 1
AirStrafing_Deceleration_Multiplier 1
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles false
Allow_Holidays false
Allow_Lobby_Groups true
Allow_Shoulder_Camera true
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility false
Bypass_Building_In_Safezones false
Bypass_No_Building_Zones false
Can_Suicide false
Chart false
Compass false
Crosshair false
Disable_Foliage_Off false
Disable_Motion_Sickness_Options true
Enable_Damage_Flinch true
Enable_Explosion_Camera_Shake true
Enable_Fishing_Catch_Challenge true
Enable_Workstation_Requirements true
Explosion_Launch_Speed_Multiplier 1
FirstPerson_AimingRecoilMultiplier 1
FirstPerson_AimingZoomRecoilReduction 0
FirstPerson_RecoilMultiplier 1
Fishing_MaxStrength_Bite_Interval_Multiplier 3
Friendly_Fire true
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers false
Max_Fishing_Bite_Interval 60
Max_Group_Members 0
Min_Fishing_Bite_Interval 40
Repair_Level_Max 3
Satellite false
ThirdPerson_RecoilMultiplier 2
ThirdPerson_SpreadMultiplier 2
Timer_Exit 10
Timer_Home 30
Timer_Leave_Group 10
Timer_Respawn 10
Use_2D_Scope_Overlay false
Viewmodel_AimingJumpLandMultiplier 1
Viewmodel_AimingMisalignmentMultiplier 5
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality false
Crate_Bullets_Full_Chance 0.03
Crate_Bullets_Multiplier 0.8
Default_Spawns_At_Full_Quality false
Despawn_Dropped_Time 1200
Despawn_Natural_Time 1200
Food_Spawns_At_Full_Quality false
Gun_Bullets_Full_Chance 0.03
Gun_Bullets_Multiplier 0.2
Has_Durability true
Magazine_Bullets_Full_Chance 0.03
Magazine_Bullets_Multiplier 0.4
Quality_Full_Chance 0.05
Quality_Multiplier 1
Respawn_Time 125
Spawn_Chance 0.3
Water_Spawns_At_Full_Quality false
Weapons_Have_Durability true
Weapons_Spawn_At_Full_Quality false
}
Objects
{
Allow_Holiday_Drops false
Binary_State_Reset_Multiplier 1
Fuel_Reset_Multiplier 1
Items_Obstruct_Tree_Respawns true
Resource_Drops_Multiplier 1
Resource_Reset_Multiplier 1
Rubble_Reset_Multiplier 1
Water_Reset_Multiplier 1
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves false
Armor_Multiplier 1
Bleed_Damage_Ticks 10
Bleed_Regen_Ticks 750
Can_Break_Legs true
Can_Fix_Legs false
Can_Hurt_Legs true
Can_Start_Bleeding true
Can_Stop_Bleeding false
Detect_Radius_Multiplier 3
Enable_Terrain_Color_Kick true
Experience_Multiplier 0
Food_Damage_Ticks 15
Food_Default 65
Food_Use_Ticks 270
Health_Default 85
Health_Regen_Min_Food 90
Health_Regen_Min_Water 90
Health_Regen_Ticks 60
Leg_Regen_Ticks 750
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 1
Lose_Items_PvP 1
Lose_Skills_PvE 1
Lose_Skills_PvP 1
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE true
Lose_Weapons_PvP true
Prevent_Level_Skill_Overrides false
Ray_Aggressor_Distance 8
Skillset_Prevents_Skill_Loss false
Skillset_Reduces_Skill_Cost false
Skill_Cost_Multiplier 1
Spawn_With_Max_Skills true
Spawn_With_Stamina_Skills true
Virus_Damage_Ticks 25
Virus_Default 100
Virus_Infect 50
Virus_Use_Ticks 125
Water_Damage_Ticks 20
Water_Default 60
Water_Use_Ticks 250
}
Structures
{
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
}
Vehicles
{
Armor_Multiplier 1
Child_Explosion_Armor_Multiplier 1
Decay_Damage_Per_Second 0.1
Gun_Highcal_Damage_Multiplier 1
Gun_Lowcal_Damage_Multiplier 1
Has_Battery_Chance 0.25
Has_Tire_Chance 0.7
Max_Battery_Charge 0.3
Max_Instances_Insane 64
Max_Instances_Large 32
Max_Instances_Medium 16
Max_Instances_Small 8
Max_Instances_Tiny 4
Melee_Damage_Multiplier 1
Melee_Repair_Multiplier 1
Min_Battery_Charge 0.1
Min_Natural_Vehicles 16
Respawn_Time 600
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Acid_Chance 0
Armor_Multiplier 0.75
Backstab_Multiplier 1.25
Beacon_Experience_Multiplier 0
Beacon_Max_Participants 0
Beacon_Max_Rewards 10
Beacon_Rewards_Multiplier 1
Boss_Electric_Chance 0
Boss_Elver_Stomper_Chance 0
Boss_Fire_Chance 0
Boss_Kuwait_Chance 0
Boss_Wind_Chance 0
Burner_Chance 0
Can_Stun true
Can_Target_Barricades true
Can_Target_Objects true
Can_Target_Structures false
Can_Target_Vehicles false
Crawler_Chance 0.05
Damage_Multiplier 0.2
DL_Blue_Volatile_Chance 0
DL_Red_Volatile_Chance 0
Flanker_Chance 0
Full_Moon_Experience_Multiplier 0
Loot_Chance 0.4
Max_Boss_Drops 7
Max_Drops 1
Max_Mega_Drops 7
Min_Boss_Drops 5
Min_Drops 1
Min_Mega_Drops 5
NonHeadshot_Armor_Multiplier 1
Only_Critical_Stuns true
Quest_Boss_Respawn_Interval 1200
Respawn_Beacon_Time 0
Respawn_Day_Time 600
Respawn_Night_Time 30
Slow_Movement true
Spawn_Chance 0.3
Spirit_Chance 0
Sprinter_Chance 0.05
Weapons_Use_Player_Damage true
}