Version 1
Events
{
Airdrop_Frequency_Max 2
Airdrop_Frequency_Min 2
}
Gameplay
{
Allow_Static_Groups false
Ballistics false
Chart true
Compass true
Crosshair true
Disable_Foliage_Off true
Enable_Workstation_Requirements false
Hitmarkers true
Max_Fishing_Bite_Interval 48
Min_Fishing_Bite_Interval 35
Satellite true
Timer_Leave_Group 15
}
Items
{
Clothing_Has_Durability true
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Default_Spawns_At_Full_Quality true
Despawn_Natural_Time 750
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 1
Quality_Multiplier 1
Respawn_Time 50
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality true
Weapons_Spawn_At_Full_Quality true
}
Players
{
Can_Break_Legs true
Detect_Radius_Multiplier 1.25
Health_Regen_Min_Food 85
Health_Regen_Min_Water 85
Leg_Regen_Ticks 500
Spawn_With_Max_Skills true
Virus_Default 100
Water_Default 100
}
Structures
{
Melee_Repair_Multiplier 2
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 0.8
Max_Battery_Charge 1
Max_Instances_Insane 69
Max_Instances_Large 38
Max_Instances_Medium 20
Max_Instances_Small 10
Max_Instances_Tiny 6
Min_Battery_Charge 1
Min_Natural_Vehicles 20
Respawn_Time 150
}
Zombies
{
Acid_Chance 0.025
Beacon_Experience_Multiplier 2
Boss_Electric_Chance 0
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0
Burner_Chance 0.025
Can_Stun true
Crawler_Chance 0.15
Flanker_Chance 0.025
Loot_Chance 3
Max_Boss_Drops 10
Max_Drops 3
Max_Mega_Drops 7
Min_Boss_Drops 10
Min_Drops 3
Min_Mega_Drops 7
Slow_Movement true
Spawn_Chance 0.3
Spirit_Chance 0
Sprinter_Chance 0.15
Weapons_Use_Player_Damage false
}