Version 1
Animals
{
Weapons_Use_Player_Damage false
}
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Static_Groups true
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Chart true
Compass true
Group_HUD true
Group_Map true
Satellite true
}
Items
{
Crate_Bullets_Full_Chance 1
Crate_Bullets_Multiplier 1
Despawn_Dropped_Time 1800
Despawn_Natural_Time 1800
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Respawn_Time 150
Spawn_Chance 1
}
Objects
{
Binary_State_Reset_Multiplier 0.1
Fuel_Reset_Multiplier 0.1
Resource_Drops_Multiplier 3
Resource_Reset_Multiplier 0.1
Rubble_Reset_Multiplier 0.1
Water_Reset_Multiplier 0.1
}
Players
{
Experience_Multiplier 1000
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
}
Vehicles
{
Armor_Multiplier 0
}
Zombies
{
Weapons_Use_Player_Damage false
}