Version 1
Animals
{
Max_Instances_Insane 150
}
Events
{
Airdrop_Force 7
Airdrop_Frequency_Max 0.4
Airdrop_Frequency_Min 0.2
}
Gameplay
{
Ballistics false
Bypass_Buildable_Mobility true
Bypass_Building_In_Safezones true
Bypass_No_Building_Zones true
Chart true
Compass true
Max_Group_Members 20
Repair_Level_Max 6
Satellite true
Timer_Exit 3
Timer_Home 5
Timer_Leave_Group 3
Timer_Respawn 5
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 0.2
Quality_Multiplier 2
Respawn_Time 50
Spawn_Chance 1
}
Objects
{
Fuel_Reset_Multiplier 3
Resource_Drops_Multiplier 3
Resource_Reset_Multiplier 3
Water_Reset_Multiplier 3
}
Players
{
Bleed_Damage_Ticks 100
Bleed_Regen_Ticks 300
Can_Break_Legs false
Can_Start_Bleeding false
Enable_Terrain_Color_Kick false
Experience_Multiplier 3
Food_Damage_Ticks 100
Food_Default 100
Food_Use_Ticks 500
Health_Regen_Min_Food 70
Health_Regen_Min_Water 70
Health_Regen_Ticks 40
Leg_Regen_Ticks 300
Lose_Clothes_PvE false
Lose_Items_PvE 0.5
Lose_Weapons_PvE false
Virus_Damage_Ticks 9999999
Virus_Default 100
Virus_Infect 0
Virus_Use_Ticks 999999
Water_Damage_Ticks 120
Water_Default 100
Water_Use_Ticks 450
}
Vehicles
{
Armor_Multiplier 0.5
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 200
Min_Battery_Charge 0.9
Unlocked_After_Seconds_In_Safezone 10
}
Zombies
{
Boss_Electric_Chance 0.001
Boss_Elver_Stomper_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Kuwait_Chance 0.001
Boss_Wind_Chance 0.001
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Max_Boss_Drops 25
Max_Drops 3
Max_Mega_Drops 10
Min_Boss_Drops 20
Min_Mega_Drops 10
Spirit_Chance 0.001
}