Version 1
Animals
{
Max_Instances_Insane 96
Max_Instances_Large 64
}
Barricades
{
Allow_Item_Placement_On_Vehicle true
Allow_Trap_Placement_On_Vehicle true
}
Gameplay
{
Allow_Dynamic_Groups true
Allow_Freeform_Buildables true
Allow_Freeform_Buildables_On_Vehicles true
Allow_Holidays false
Allow_Shoulder_Camera false
Allow_Static_Groups true
Ballistics true
Bypass_Buildable_Mobility true
Can_Suicide true
Chart true
Compass true
Crosshair true
Friendly_Fire false
Group_HUD true
Group_Map true
Group_Player_List true
Hitmarkers true
Satellite true
Timer_Home 10
Timer_Respawn 5
}
Items
{
Quality_Full_Chance 0.1
Respawn_Time 125
Spawn_Chance 0.4
}
Objects
{
Allow_Holiday_Drops true
Items_Obstruct_Tree_Respawns false
}
Players
{
Allow_Instakill_Headshots false
Allow_Per_Character_Saves true
Lose_Clothes_PvE false
Lose_Experience_PvE 0.75
Lose_Skills_PvE 0.8
Lose_Skill_Levels_PvE 1
Spawn_With_Max_Skills false
Spawn_With_Stamina_Skills false
}
Vehicles
{
Max_Instances_Insane 200
Max_Instances_Large 200
}
Zombies
{
Acid_Chance 0.006
Beacon_Rewards_Multiplier 1.6
Boss_Electric_Chance 0.0001
Boss_Elver_Stomper_Chance 0.0001
Boss_Fire_Chance 0.0001
Boss_Kuwait_Chance 0.0001
Boss_Wind_Chance 0.0001
Burner_Chance 0.006
DL_Blue_Volatile_Chance 0.002
DL_Red_Volatile_Chance 0.002
Flanker_Chance 0.006
Max_Boss_Drops 14
Min_Boss_Drops 10
Spirit_Chance 0.0001
}