Version 1
Barricades
{
Decay_Time 172800
}
Events
{
Airdrop_Force 15
}
Gameplay
{
Ballistics false
Chart true
Compass true
Enable_Workstation_Requirements false
Satellite true
ThirdPerson_RecoilMultiplier 1.25
ThirdPerson_SpreadMultiplier 1.25
Timer_Exit 15
Timer_Home 5
Timer_Leave_Group 10
Timer_Respawn 5
Use_2D_Scope_Overlay true
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Crate_Bullets_Full_Chance 0.1
Default_Spawns_At_Full_Quality true
Food_Spawns_At_Full_Quality true
Gun_Bullets_Full_Chance 0.1
Gun_Bullets_Multiplier 1
Has_Durability false
Magazine_Bullets_Full_Chance 0.1
Magazine_Bullets_Multiplier 1
Respawn_Time 50
Spawn_Chance 15
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Can_Break_Legs false
Can_Start_Bleeding false
Detect_Radius_Multiplier 0.5
Enable_Terrain_Color_Kick false
Experience_Multiplier 1.5
Food_Use_Ticks 350
Lose_Skills_PvE 0.75
Lose_Skills_PvP 0.75
Water_Use_Ticks 320
}
Structures
{
Armor_Hightier_Multiplier 0.2
Armor_Lowtier_Multiplier 0.5
Decay_Time 172800
Gun_Highcal_Damage_Multiplier 0.5
Gun_Lowcal_Damage_Multiplier 0.5
Melee_Damage_Multiplier 0.3
}
Vehicles
{
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Min_Battery_Charge 0.8
}
Zombies
{
Acid_Chance 0
Burner_Chance 5
Flanker_Chance 5
Max_Drops 5
Slow_Movement true
Sprinter_Chance 25
}