Version 1
Barricades
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Compass true
Enable_Explosion_Camera_Shake false
Enable_Workstation_Requirements false
Satellite true
Timer_Exit 1
Use_2D_Scope_Overlay true
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Clothing_Spawns_At_Full_Quality true
Default_Spawns_At_Full_Quality true
Despawn_Dropped_Time 400
Food_Spawns_At_Full_Quality true
Has_Durability false
Respawn_Time 45
Spawn_Chance 0.5
Water_Spawns_At_Full_Quality true
Weapons_Have_Durability false
Weapons_Spawn_At_Full_Quality true
}
Players
{
Allow_Per_Character_Saves true
Bleed_Regen_Ticks 900
Can_Break_Legs false
Can_Fix_Legs false
Can_Hurt_Legs false
Can_Start_Bleeding false
Health_Default 120
Leg_Regen_Ticks 900
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0
Armor_Lowtier_Multiplier 0
Decay_Time 2592000
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0
}
Vehicles
{
Armor_Multiplier 0
Child_Explosion_Armor_Multiplier 0
Decay_Time 604800
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Melee_Damage_Multiplier 0
Melee_Repair_Multiplier 0
Min_Battery_Charge 1
Unlocked_After_Seconds_In_Safezone 3600
}
Zombies
{
Beacon_Max_Participants 3
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Can_Stun false
Can_Target_Barricades false
Can_Target_Structures false
Can_Target_Vehicles false
DL_Blue_Volatile_Chance 0.001
DL_Red_Volatile_Chance 0.001
Max_Drops 2
Spawn_Chance 0.36
Spirit_Chance 0.001
}