Offense

Behaviour

300 HP

Health

15.0 m/s

Running Speed

4.0 m/s

Walking Speed

10 HP

Attack Damage

1.0 s

Attack Interval

2.2 m

Attack Range

0.2 HP/s

Regeneration

20 XP

Kill Reward

1-1 items

Loot Items

Loot Table (1)
How animal spawns work

Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.

Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed since the last death, and the global wildlife cap still applies.

The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.

White Rabbit Where to find this Animal
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
White Rabbit Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
62008 White Rabbit Inline 100.00 % 1
CA_Rabbit_White.dat
GUID 596d692d736048048decafe01b28994d

Type Animal
ID 4015

Speed_Run 15
Speed_Walk 4

Behaviour Offense

Health 300
Regen 0.2
Damage 10

Reward_ID 4561
Reward_XP 20
Reward_Min 1
Reward_Max 1

Roars 3