Offense
Behaviour
300 HP
Health
15.0 m/s
Running Speed
4.0 m/s
Walking Speed
10 HP
Attack Damage
1.0 s
Attack Interval
2.2 m
Attack Range
0.2 HP/s
Regeneration
20 XP
Kill Reward
1-1 items
Loot Items
How animal spawns work
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.
Animals roam freely after spawning, so you may meet them far from the
marker. A pack only respawns once all of its members are dead
and Animals.Respawn_Time has passed since the last death,
and the global wildlife cap still applies.
The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.
White Rabbit
Where to find this Animal
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 62008 | White Rabbit Inline | 100.00 % | — | 1 |
GUID 596d692d736048048decafe01b28994d
Type Animal
ID 4015
Speed_Run 15
Speed_Walk 4
Behaviour Offense
Health 300
Regen 0.2
Damage 10
Reward_ID 4561
Reward_XP 20
Reward_Min 1
Reward_Max 1
Roars 3