Offense

Behaviour

450 HP

Health

10.0 m/s

Running Speed

3.0 m/s

Walking Speed

35 HP

Attack Damage

1.0 s

Attack Interval

2.2 m

Attack Range

0.2 HP/s

Regeneration

30 XP

Kill Reward

1-1 items

Loot Items

Loot Table (1)
How animal spawns work

Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.

Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed since the last death, and the global wildlife cap still applies.

The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.

Grizzly Where to find this Animal
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Big Deadly Inline 50.0 %
Coyote Inline 25.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
62007 Big Deadly Inline 50.00 % 2
62002 Coyote Inline 25.00 % 3
CA_Grizzly.dat
GUID d86c048053064d48a86f18cc65b659c1
Type Animal
ID 4005

Speed_Run 10
Speed_Walk 3

Attack_Anim_Variants 2
Glance_Anim_Variants 1

Behaviour Offense

Health 450
Regen 0.2
Damage 35

Reward_ID 4501
Reward_XP 30
Reward_Min 1
Reward_Max 1

Roars 3